Pengembangan Media Interaktif Augmented Reality untuk Pengenalan Satwa di Kebun Binatang Surabaya dengan Metode Markerless Tracking

Ilhamsyah, Akbar (2026) Pengembangan Media Interaktif Augmented Reality untuk Pengenalan Satwa di Kebun Binatang Surabaya dengan Metode Markerless Tracking. Undergraduate thesis, Politeknik Negeri Jember.

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Abstract

Current animal education media at the Surabaya Zoo is still static and lacks interactivity. This research aims to develop a markerless Augmented Reality (AR) based animal recognition application using Unity 3D. The application is capable of projecting 3D animal models, animations, and sounds directly into the real environment without physical markers. The system's novelty lies in its adaptive interface that categorizes users into Junior (3-13 years old) and Senior (14+ years old) modes based on comprehension levels, along with an integrated automatic quiz feature. Testing results indicate that the application operates stably, making it an effective, targeted, and interactive educational solution to replace conventional information media.

Item Type: Thesis (Undergraduate)
Contributors:
ContributionContributorsNIDN/NIDK
Thesis advisorWulandari, Sholihah AyuNIDN0024119301
Uncontrolled Keywords: Augmented Reality, Markerless Tracking, Learning Media, Unity 3D, Surabaya Zoo.
Subjects: 410 - Rumpun Ilmu Teknik > 450 - Teknik Elektro dan Informatika > 457 - Teknik Komputer
410 - Rumpun Ilmu Teknik > 450 - Teknik Elektro dan Informatika > 458 - Teknik Informatika
410 - Rumpun Ilmu Teknik > 450 - Teknik Elektro dan Informatika > 461 - Sistem Informasi
410 - Rumpun Ilmu Teknik > 450 - Teknik Elektro dan Informatika > 462 - Teknologi Informasi
Divisions: Jurusan Teknologi Informasi > Prodi D4 Teknik Informatika > Tugas Akhir
Depositing User: Akbar Ilhamsyah
Date Deposited: 17 Jul 2026 02:24
Last Modified: 17 Jul 2026 02:25
URI: https://sipora.polije.ac.id/id/eprint/57347

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