PERANCANGAN CHARACTER MODEL DAN SAVIN SYSTEM PADA GAME FIRST PERSON SHOOTER (FPS) 3D “OPERATION IMBALANCE”

Yusuf, Muhammad (2016) PERANCANGAN CHARACTER MODEL DAN SAVIN SYSTEM PADA GAME FIRST PERSON SHOOTER (FPS) 3D “OPERATION IMBALANCE”. Diploma thesis, Politeknik Negeri Jember.

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Abstract

Nowadays video games are booming to all societies levels, from children to adult, all of them like to play video games. Unlikely, video games contaminate most people to play these modern games rather than traditional games. Traditional games have been forgotten, such as ketapel and cetolan. From most of people who play video game, we can invite them to play traditional games with interesting way. This report using C# Programing and using “Game Development Methodology” as a method of manufacture. Production this game use tools unity for make the system and also use blender as production of media 3D model of it. Making character model for players and saving system for saving names of player saved.

Item Type: Thesis (Diploma)
Contributors:
ContributionContributorsNIDN/NIDK
Thesis advisorSarwo, Dwi PutroNIP198005172008121002
Subjects: 550 - Rumpun Ilmu Ekonomi > 570 - Ilmu Manajemen > 577 - Manajemen Informatika
Divisions: Jurusan Teknologi Informasi > Prodi D3 Manajemen Informatika > Tugas Akhir
Depositing User: Sri Supriyatiningsih
Date Deposited: 20 Jan 2026 08:17
Last Modified: 20 Jan 2026 08:17
URI: https://sipora.polije.ac.id/id/eprint/51841

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