Hubungan Durasi Penggunaan Game Online Terhadap Asupan Energi dan Aktivitas Fisik Pada Mahasiswa Politeknik Negeri Jember

Rachmahdyanti, Novita (2022) Hubungan Durasi Penggunaan Game Online Terhadap Asupan Energi dan Aktivitas Fisik Pada Mahasiswa Politeknik Negeri Jember. Undergraduate thesis, Politeknik Negeri Jember.

[img] Text (Abstract)
G42181576_ABSTRCT.pdf - Submitted Version
Available under License Creative Commons Attribution Share Alike.

Download (83kB)
[img] Text (Bab 1. Pendahuluan)
G42181576_BAB 1 PENDAHULUAN.pdf - Submitted Version
Available under License Creative Commons Attribution Share Alike.

Download (171kB)
[img] Text (Daftar Pustaka)
G42181576_DAFTAR PUSTAKA.pdf - Submitted Version
Available under License Creative Commons Attribution Share Alike.

Download (255kB)
[img] Text (Laporan lengkap)
G42181576_SKRIPSI LENGKAP.pdf
Restricted to Registered users only

Download (1MB) | Request a copy

Abstract

Online games are games that are plays using electronic devices such as computers or smartphones and supported by the internet network. Someone who likes to play online games often spends a lot of time in front of a big screen, so it will affect their level of physical activity and eating patterns. Based on a preliminary study, the average duration of using online games for Jember State Polytechnic students is 9.3 hours/day. This study aims to analyze the relationship between the duration of the use of online games on energy intake and physical activity in Jember State Polytechnic students. The sample of this research is students who use online games at the Jember State Polytechnic. This research method uses a cross sectional analytic research design. The number of subjects needed in this study were 45 students using online games based on accidental sampling technique. The results of the analysis of the pearson correlation test data between the duration of using online games and energy intake obtained p-value 0.353 > 0.05, meaning that there is no significant relationship between the two variables. The direction of the positive correlation shows that if there is an increase in the duration of using online games, there will be an increase in energy intake. Meanwhile, in the correlation analysis of the variable duration of the use of online games on physical activity, the p-value of 0.188> 0.05 means that there is no significant relationship. The direction of the negative correlation means that if there is an increase in the duration of using online games, there will be a decrease in physical activity. The conclusion in this study was not found a significant relationship between the duration of the use of online games on energy intake and physical activity in Jember State Polytechnic Students.

Item Type: Thesis (Undergraduate)
Contributors:
ContributionContributorsNIDN/NIDK
Thesis advisorPermadi, M. RizalNIDN0018109001
Uncontrolled Keywords: Game Online, Screen Time, Collage Student, Energy Intake, Physical Activity
Subjects: 340 - Rumpun Ilmu Kesehatan > 350 - Ilmu Kesehatan Umum > 354 - Ilmu Gizi
Divisions: Jurusan Kesehatan > Prodi D4 Gizi Klinik > Tugas Akhir
Depositing User: Novita Rachmahdyanti
Date Deposited: 07 Nov 2022 03:31
Last Modified: 07 Nov 2022 03:32
URI: https://sipora.polije.ac.id/id/eprint/17572

Actions (login required)

View Item View Item