Efektivitas Penggunaan Augmented Reality Untuk Memaksimalkan Pembelajaran Ipa Pada Materi Biologi Organ Pencernaan Manusia

Ghani, Irfan Maulana Ahmad (2025) Efektivitas Penggunaan Augmented Reality Untuk Memaksimalkan Pembelajaran Ipa Pada Materi Biologi Organ Pencernaan Manusia. Undergraduate thesis, Politeknik Negeri Jember.

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Abstract

This study aims to determine the effectiveness of using Augmented Reality (AR) as a learning medium to enhance the teaching of Science, specifically the human digestive system, at SMPN 2 Tapen Bondowoso. One of the main challenges in science learning is students’ limited understanding of abstract biological concepts, as well as the lack of interactive learning media available in the classroom. AR technology was selected as a solution to provide concrete, three-dimensional visualizations that are more interactive and easier for students to comprehend. This research employed the Multimedia Development Life Cycle (MDLC) method, which consists of six stages: concept, design, material collecting, assembly, testing, and distribution. The AR learning media was developed using Unity and Vuforia, featuring 3D models of human digestive organs accessible through Android devices. The research subjects were eighth-grade students at SMPN 2 Tapen Bondowoso. Data collection instruments included media and material expert validation sheets as well as learning achievement tests in the form of pre-tests and post-tests. The results show that the AR learning media was classified as “highly feasible” based on evaluations from both media experts and material experts, particularly in terms of visual quality, interactivity, content accuracy, and ease of use. In addition, there was a significant improvement in students’ learning outcomes after using the AR media, as indicated by the difference between pre-test and post-test scores. This demonstrates that AR is effective in enhancing students’ understanding of the human digestive system. In conclusion, the use of Augmented Reality as a science learning medium successfully strengthens conceptual understanding, increases motivation, and provides a more engaging and meaningful learning experience for students. This media can also serve as an innovative alternative for teachers to optimize classroom learning.

Item Type: Thesis (Undergraduate)
Contributors:
ContributionContributorsNIDN/NIDK
Thesis advisorArifianto, Aji SetoNIDN0028118502
Uncontrolled Keywords: Augmented Reality, Media Pembelajaran, Organ Pencernaan Manusia, IPA, MDLC
Subjects: 410 - Rumpun Ilmu Teknik > 450 - Teknik Elektro dan Informatika > 458 - Teknik Informatika
410 - Rumpun Ilmu Teknik > 450 - Teknik Elektro dan Informatika > 461 - Sistem Informasi
410 - Rumpun Ilmu Teknik > 450 - Teknik Elektro dan Informatika > 462 - Teknologi Informasi
410 - Rumpun Ilmu Teknik > 450 - Teknik Elektro dan Informatika > 463 - Teknik Perangkat Lunak
Divisions: Jurusan Teknologi Informasi > Prodi D4 Teknik Informatika > Tugas Akhir
Depositing User: Irfan Maulana Ahmad Ghani
Date Deposited: 30 Jan 2026 07:19
Last Modified: 30 Jan 2026 07:20
URI: https://sipora.polije.ac.id/id/eprint/52836

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