Perancangan Particle dan Character System Pada Game first Person Shooter (FPS) 3D ''Operation Imbalance''

Bahtiar, Ahmad Vikri (2016) Perancangan Particle dan Character System Pada Game first Person Shooter (FPS) 3D ''Operation Imbalance''. Diploma thesis, Politeknik Negeri Jember.

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Abstract

Technology of advantages develop very rapidly. Almost every activity can not relased from technology. Nowadays, current generation can not relased from games, as if playing games have becomes routines for them. The young generation like more games than traditional games. Interest for traditional games trend to be weak, so that traditional games such as slingshot, bamboo cannon has been forgotten. Many children in Indonesia that like game create the opportunity to reintroduce traditional games in a different way. This report using C# Programing and using “Game Development Methodology” as a method of manufacture. Production thi game use tools unity for make the system and also use blender as production of media 3D model of it. Keywords: Game Programing, Traditional Game

Item Type: Thesis (Diploma)
Contributors:
ContributionContributorsNIDN/NIDK
UNSPECIFIEDHartadi, Didit RahmatNIP. 197709292005011003
Subjects: 410 - Rumpun Ilmu Teknik > 450 - Teknik Elektro dan Informatika > 459 - Ilmu Komputer
Divisions: Perpustakaan > Tugas Akhir > Diploma
Depositing User: Usman Efendi
Date Deposited: 15 Dec 2025 07:20
Last Modified: 15 Dec 2025 07:20
URI: https://sipora.polije.ac.id/id/eprint/47882

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