Pengembangan Aplikasi Pembelajaran Hewan Menggunakan Teknologi Imersif Berbasis Augmented Reality (AR) Sebagai Media Alternatif Pembelajaran

Lukman, Lukman (2025) Pengembangan Aplikasi Pembelajaran Hewan Menggunakan Teknologi Imersif Berbasis Augmented Reality (AR) Sebagai Media Alternatif Pembelajaran. Undergraduate thesis, Politeknik Negeri Jember.

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Abstract

The development of digital technology has opened up new opportunities in the world of education, particularly in creating interactive and engaging learning media for young children. This study aims to develop an animal learning application based on Augmented Reality (AR) technology using marker-based tracking as an alternative medium to enhance children's interest and understanding of animal recognition material. The developed application features 3D models of 99 types of animals complete with sounds and brief information, specifically designed for children aged 4–6 years. The development process utilized the Multimedia Development Life Cycle (MDLC) method, which consists of six stages: concept, design, material collection, assembly, testing, and distribution (internal documentation). Testing was conducted using the Black Box Testing method to evaluate the application's functionality, as well as Pre-Test and Post-Test methods to measure improvements in children's understanding of animal recognition material before and after using the application. Testing results showed that all application features functioned as intended. Testing on 50 children at Dharma Wanita Persatuan Kindergarten yielded 29 children (58%) in the “Very Understanding” category, 15 children (30%) in the “Fairly Understanding” category, and 6 children (12%) in the “Less Understanding” category. The average pre-test score of 3.08 increased to 4.36 on the post-test, with a percentage increase of 41.56%. These results prove that the app is effective in improving children's understanding of animal recognition material while providing an interactive and enjoyable learning experience. Keywords: Augmented Reality, Marker-Based Tracking, Early Childhood Learning, Inte Application

Item Type: Thesis (Undergraduate)
Contributors:
ContributionContributorsNIDN/NIDK
Thesis advisorWulandari, Sholihah AyuNIDN0024119301
Uncontrolled Keywords: Kata kunci: Augmented Reality, Marker-Based Tracking, Pembelajaran Anak Usia Dini, Aplikasi Interaktif, Multimedia Development Life Cycle.
Subjects: 410 - Rumpun Ilmu Teknik > 450 - Teknik Elektro dan Informatika > 458 - Teknik Informatika
410 - Rumpun Ilmu Teknik > 450 - Teknik Elektro dan Informatika > 459 - Ilmu Komputer
410 - Rumpun Ilmu Teknik > 450 - Teknik Elektro dan Informatika > 461 - Sistem Informasi
410 - Rumpun Ilmu Teknik > 450 - Teknik Elektro dan Informatika > 462 - Teknologi Informasi
Divisions: Jurusan Teknologi Informasi > Prodi D4 Teknik Informatika (Sidoarjo) > Tugas Akhir
Depositing User: Lukman Lukman
Date Deposited: 04 Aug 2025 01:42
Last Modified: 04 Aug 2025 01:42
URI: https://sipora.polije.ac.id/id/eprint/45197

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