Pengembangan Game Education Side Scroller Pengenalan Pemrograman Python Menggunakan Metode Research And Development (R&D)

Akhyar, Refandra Bramandika Miftahul (2022) Pengembangan Game Education Side Scroller Pengenalan Pemrograman Python Menggunakan Metode Research And Development (R&D). Undergraduate thesis, Politeknik Negeri Jember.

[img] Text (Abstract)
ABSTRACT.pdf - Submitted Version
Available under License Creative Commons Attribution Share Alike.

Download (14kB)
[img] Text (Bab 1 Pendahuluan)
BAB1.pdf - Submitted Version
Available under License Creative Commons Attribution Share Alike.

Download (21kB)
[img] Text (Daftar Pustaka)
DAFTARPUSTAKA.pdf - Submitted Version
Available under License Creative Commons Attribution Share Alike.

Download (73kB)
[img] Text (Laporan Lengkap)
E41180449_SKRIPSIFULL1.pdf - Submitted Version
Restricted to Registered users only

Download (2MB) | Request a copy

Abstract

Games are generally as entertainment, but they can also be used as a learning medium such as educational games. The demands of the industrial revolution era to learn programming made the emergence of young programmers. Employment for programmers is very wide, almost all technology is based on programming. A frequently used programming language is python. Python programming learning is entrenched often has difficulties, concept school learning sometimes makes it difficult for students to understand programming material. Based on the problems described earlier, it can be concluded that one solution can be concluded, namely to make a game education side scroller introduction to python programming as a learning medium using the Research and Development (R&D) method. From the results of the material feasibility assessment by material expert respondents, there are an average of 4.12 high categories. And the assessment of game eligibility by student respondents was found at an average of 3.38 high categories. Of the two assessment results, it is included in the high category. so that it can be ascertained that the games made in the research on the development of the game education side scroller introduction to python programming as a learning medium using the Research and Development (R&D) method have met the eligibility requirements as a learning medium.

Item Type: Thesis (Undergraduate)
Contributors:
ContributionContributorsNIDN/NIDK
Thesis advisorPutranto, Hermawan AriefNIDN0009018304
Uncontrolled Keywords: Game education, Python, Research and Development(R&D)
Subjects: 410 - Rumpun Ilmu Teknik > 450 - Teknik Elektro dan Informatika > 458 - Teknik Informatika
Divisions: Jurusan Teknologi Informasi > Prodi D4 Teknik Informatika > Tugas Akhir
Depositing User: Refandra Bramandika Miftahul Akhyar
Date Deposited: 21 Jun 2022 02:50
Last Modified: 21 Jun 2022 02:50
URI: https://sipora.polije.ac.id/id/eprint/12780

Actions (login required)

View Item View Item